The other time you see it is if the player is grossly violent with the machine, but in that case the venue's owner will usually throw you out by then for damaging their very expensive equipment. Modern pinball machines have gotten much better at protecting their coin mechanisms, so Slam Tilt is not usually installed by default. Whereas a TILT would only cost you your current ball, a Slam Tilt results in a Non-Standard Game Over for all players and voids any credits in the machine. "Slam Tilt" is a now-obsolete variant which would detect dishonest players tampering with the coin mechanism (either tricking it into thinking a coin had been inserted when it hadn't, or trying to steal the coin box itself).While you are allowed to use the Control Stick to tilt the stage, doing it too often locks up your controls for a bit. Sonic Generations has a DLC minigame stage in the form of Casino Night that let's you play pinball with Sonic as the ball.Others, like Zen Pinball, let you nudge indefinitely so long as you don't try it too many times at once, which will cause a TILT warning. A few games ( Crüe Ball and Pokémon Pinball among them) are "untiltable" and let you nudge indefinitely - and you'll need to in order to win. Video game pinball simulators will often have a "nudge" command, which might lead to a TILT if you overuse it as with a real machine.If you're already in Sudden Death, though, you lose your ball as normal. In Safe Cracker, you can't lose your ball normally, so tilting will start Sudden Death early.There are a couple of interesting variants as well: Modern machines will warn you if you're "nudging" too hard before giving you a TILT. Notably, TILT sensors have a certain degree of tolerance, allowing the player to "nudge" the machine and influence the ball slightly, but not enough to be considered cheating and activate a TILT in fact, some pinball machines are so Nintendo Hard that you might have to nudge in order to win. This evolved into a metal pendulum and ring, allowing it to be mounted inside the cabinet. The first TILT was invented by Harry Williams and used in Signal, with a mechanism involving a ball sitting on top of a post inside a cup (mounted within the player's view) - if the ball was shaken off the cup, the score was invalid. The punishment is that all controls and targets are shut down until the ball is removed from play. well, tilted at an unusual angle to influence the path of the ball. The TILT mechanism recognizes that the table has been.Manufacturers quickly discouraged this by hammering nails through the bottom surface. In the old old days, when pinball tables were made of wooden frames, it was easy to cheat by pounding the underside of the cabinet.This dates back to pinball machines, which have had several different anti-cheating mechanisms built in over the years, the most famous of which is the "TILT" error message, which has been referenced and parodied as far back as Looney Tunes:.Same for the Xbox 360, except with achievements. In games that allow cheat codes, using them will disable the ability to gain trophies on that particular playthrough, and will also mark said save game as Cheat. The PlayStation 3 introduced Trophies.
May be a result of fine Developers' Foresight. Also related to some examples of Copy Protection, where the game punishes the player for pirating. Compare Easy-Mode Mockery, where the game just doesn't like you making it easier for yourself. Of course, the game's own AI is never penalized for cheating, because everybody knows The Computer Is a Cheating Bastard. In extreme cases, the game can permanently 'brand' the player's save file with some kind of designation to indicate the use of cheat codes (some games can erase their save file outright).
These countermeasures can vary from simple messages and reminders that constantly remind (and hopefully embarrass) the player about not playing by the game's intended rules, to more serious measures like denying access to certain features (bonus content, achievements, etc.) while cheats are in effect.
Many video games have measures built in to punish the player for cheating (whether by built-in cheat codes or external cheating/hacking devices).